![]() ![]() It plays like a dumbed down version of the above. Gateway to Apshai, and the other Temple of Apshai games. Starting with my all-time favorite of this style To me it functions like the following classics, only far inferior in terms of playability, visuals (.which is kind of. each move results in very choppy and confusing movement. I realize there are SHADES, but this is like, gameboy quality color. Yeah I was meaning to come back and elaborate.įor starts, the color scheme is dreadful. Which side (left or right) will be another preference. What I am considering doing to implement this is attaching the stats to the side of the dungeon window. Therefore, I will implement this as a preference, though I'm not yet sure what the default setting should be (on or off).Īs for the stats window suggestion, that is also a good idea. ![]() I like the idea of having monsters visible on the map, but I suspect not everyone will feel the same way. If I enlarged the viewing window from its current size of 7x7 to, say, 11x11, then such a change would make a lot more sense than it does now with the viewing window fixed at 7x7. ![]() However, maximum vision radius is limited also by the size of the viewing window. Making the diamonds stack would certainly be doable. Bigger viewing window (current viewing window size is 7x7).Bigger dungeons (current dungeon size is 20x20).Bigger object graphics (current graphic size is 32x32 pixels, except the boss, which is 64圆4).Which of these did you mean (more than one is acceptable too): Therefore, it is possible to reach dungeon level 25 when you are still level 5, for example, by going downstairs enough times.Īs for the map - there are several things I could do to make it bigger. The monster difficulty is based on what level of the dungeon you are on, not what level you are currently. There IS a boss - you have to gain levels until you reach level 20, then you will meet him instead of the regular monsters. Click to expand.Thank you for the feedback! ![]()
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